People will react differently to you based on your gender, your race, or the equipment you are wearing. This realtime roleplaying system will be a factor in just about everything about your character. While you are talking you can walk around, manage your inventory, and even attack the people you are talking to! Your behavior during conversations will actually effect the conversation you are having, so it’s a lot more complicated than simply being brought to a tech tree and being asked to pick the “best” decision. First of all, when you talk to a character you aren’t immediately shoehorned into a scripted conversation. They have developed a new “realtime roleplaying system” that allows you to interact with people in certain ways. The design team has also taken another look at the social aspects of the game. Every console will get to play that way, which opens up the more strategic side of Dragon Age to the masses. I found that Dragon Age was only playable in this format and the fact that it is finally back makes me incredibly happy. Instead of attacking, dodging, and taking advantage of other action style mechanics, you can take your time, pausing the game as you wish, running people to the front lines and then taking the back out when they get injured. This allows you to zoom the camera out and control your party, more like an overhead isometric RPG, or better yet an RTS. PC players of the original Dragon Age will remember this. So here are our experiences with the latest Dragon Age.įirst and probably most interesting to me is the return of the tactical camera. That said, a tons of new info was revealed about how the game will play and what you can expect in the final game. All the demos for the game were guided, and we still didn’t have a chance to really get in there and try the game for ourselves. Unfortunately, seeing is all we had a chance to do.
We have all been waiting patiently to see what Dragon Age: Inquisition has to offer, and E3 2014 finally gave us a chance to see the game in action.